- [w]: move forward (mode 1 and 2)
[s]: move backward (mode 1 and 3)
[a]: steer left (mode 1) / pan left (mode 3)
[d]: steer right (mode 1) / pan right (mode 3)
[q]: move up (mode 2,3)
[e]: move down (mode 2,3)
1: Chase View
2: Photographer View
3: The observer Camera
4: Driver Perspective
[n]: Orbit around a fix point in front of the camera
[m]: Look around
[l]: lock view to the car (in photographer mode)
[u]: unlock view to the car (in photographer mode)
- Section 6.7.2, page 193
Here the car made with boxes and cylinders is gone. We load a triangulated model for the car.
The only light is a directional light for the sun.
Why the building look so poorly lighted? Check Section 6.6.1
Why terrain and street show a constant color and car while car, buildings and tress don't?
Add the Sun
Server Clock Delta